The game colors are decided according to the level, where each one handles a diverse palette. The game engine is called Wolfenstein, in honor of the franchise for which it was initially created. The interface and gameplay are identical to those of its predecessor, so the release is very friendly to fans of Wolfenstein and fans of the FPS genre. It also has 5 bosses, which include some of the hardest of the entire saga. The title has 19 levels in the story mode and 2 hidden unlike the previous delivery, Spear of Destiny is not separated by chapters. The soldiers are not the only concern of the hero since the title hides a more supernatural aspect. In this case, the Polish descent soldier must infiltrate a Nazi castle and recover the Spear of Destiny, stolen by the Germans in Versailles. Blazcowicz, an American spy who is also the main character in Wolfenstein 3D. In this case, the player is again in the boots of B.J. The creation of this game counted with Tom Hall and John Romero as directors and designers, two of the company's co-founders, and also responsible for the previous release. Spear of Destiny is a direct prequel to Wolfenstein 3D, which was developed a few months earlier. The title was designed by id Software, one of the most influential video game companies known for creating classics such as Doom and Quake. Since this title was not released as shareware, id Software gave the publishing rights to FormGen. Spear of Destiny is a first-person shooter developed by id Software in 1992 for DOS.
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